04 October 2017 – By now it is no secret that the South African Football Association’s (SAFA) digital wing has introduced MYSAFA – a revolutionary digitized registration and competition system for both players and non-players.

This amazing software, designed by SAFA partner, Inqaku, was primarily built for the purposes of player tracking (to prevent age cheating as well as identifying talent as early as possible), efficient data-base collation and utilising modern, sophisticated technology for the overall benefit of South African football.

But how exactly does this system work? Recent SAFA workshops across the country have showcased the user-friendly aspect of the software (particularly the plain and simple dashboard) and demonstrated just how well thought out the actual design process was. Actual registration of players is divided into a lightning fast four-step process.

Step one is ‘accessing’ the system which is as simple as a ‘tap-in’ goal as all a user requires is an internet connection along with a username and password (which will be provided by the Province, Region or LFA admin). Firefox and Chrome are recommended for best results.

Step two is ‘confirmation’ which involves the input of a player’s identity number in order to bring up his/her details. By being interlinked with Home Affairs, the system is simply water-tight with doctoring, cheating or any fraudulent activities virtually impossible. Upon ID number input, a player’s details are brought up, meaning there is no need to enter names and surnames thus saving valuable time. Photos are then also uploaded as well as relevant documentation (registration; transfer; medical). These can be done via a memory/USB stick or from the actual PC records itself. The user then chooses the appropriate league to assign a player to, thereafter verifying and completing this step.

The third stage is ‘submission’ of batches for approval from the higher body (LFA or region). If anything is missing, incorrect or inaccurate, that particular aspect will be sent back for correction and resubmission with reasons for such anomalies.

The fourth and final step is the actual ‘approval’ step. If approved, then printing of player cards/team-sheets can then commence. Actual cards are printed at head-office in Johannesburg at R5 per card. However, if time constraints are an issue then team-sheets can be printed on any A4 paper (black and white is fine) and then scanned by the unique quick-response Verifier application and games can actually then commence almost immediately.

Thereafter it is simply tracking and managing the system.

Click here to visit the official MYSAFA user guide page for detailed information/table of contents on all the above mentioned steps and in-depth instructions regarding registration, approvals, competition management and card printing:  https://help.mywww.safa.net/